Escape the School of Witchcraft & Wizardry
The Room escape session will last one hour with timeslots every day from 10:00 – 20:00
Ever wanted to have magical abilities? You now have a chance to graduate from the School of Witchcraft and Wizardry and prove everyone that you are a true witch or wizard!
This is not an easy task, and will require you to be focused as never before. Your team will face obstacles and tests requiring cooperation and some bravery. Remember, every minute counts! On your quest to becoming a witch or wizard, you will learn new skills and gain knowledge to help you pass all exams and defeat the dark forces. Are you ready for the challenge?
For bookings of three people, we will book triple rooms unless otherwise instructed. For bookings of four people we may either book an apartment/ suite for four people or two rooms for two.
Supplements are applicable for single occupancy rooms. Please contact for more details.
1 night option, your performance will be on the day of check-in unless we are advised otherwise.
2 night night options may select their performance date from the drop-down
Please do not make any transport arrangements until you have received further confirmation (within 48 hours of making your booking.)
Choose from the following hotels on a room-only basis
As this is a live system, should your hotel not be available upon booking, we will contact you with an alternative of equal or better quality.
This is a game that puts your team to test, and challenges your logic and wit. There are no rules on how to play the game other than the three ‘no go’ rules below:
– No physical force is required in solving puzzles in the games.
– No food or drinks are allowed inside the game rooms.
– No recording devices are allowed inside the game rooms.
Some rooms are designed in a linear fashion; in order to progress in the game, players must solve the immediate puzzle before them. While other rooms are designed in open style; players can divide into smaller teams and solve several puzzles simultaneously, but still have to use coordination and teamwork. And there are some rooms that are mix of both.
Human brain is a fascinating subject. It consists of so many areas that are responsible for concentration, observation, logic, imagination, memory, vocabulary, creativity and many others. Puzzles we design are aimed at engaging and challenging each of these mental functions. They are also a fun way to exercise your mind and get your brain to work more efficiently.
Tips on how to get most of your experience:
1. BE ORGANISED
In the world of puzzles, most people have a strong preference for one type of puzzle over others. Word people prefer crossword puzzles, visual people prefer jigsaw puzzles and mathematically minded people prefer logic or number puzzles. When in the game, use the strongest side of each member of your team. If you are unsure, taking our challenge is the best way to find out your preference and areas, where you can improve.
2. TEAMWORK ALL THE WAY
Some puzzles will require strong cooperation among team members, while others can be more easily solved if looked at from different perspectives. They say two heads are better than one. We say five is even better! Also, when dividing into smaller teams to solve several puzzles simultaneously, remember to always share your discoveries and answers with others – they might be just what they need!
3. PATIENCE IS VIRTUE
While some puzzles can be solved through intuition and flashes of insight, other puzzles require a more disciplined approach. If one way is not working, don’t be afraid to try other ways. Involve everyone in the team to get as many different options as possible. If trying different approaches and answers does not work, take a small break and try another puzzle, when possible. This will help you look at things with fresh perspective.
4. GET HELP
If all else fails – call for help. While our Quest Masters always see what is happening inside the room, they will not give hints unless they are asked to. We would not want to spoil your experience with unwanted or untimed hints. Paraphrasing the famous quote by JK Rowling: remember, help will always be given to those who ask for it.